IXL Learning was founded in 1998 when we released Quia Web, the first website that allowed teachers and learners to create and share customised study materials. The initial version featured three formats: a matching game, a concentration game and flash cards. This was soon followed by the addition of quizzes and numerous more game types. The concept was an overnight success, and Quia Web quickly became one of the most popular education sites in the early days of the internet.
Since then, our mission has been to develop educational technologies that people can't live without—if only they existed. Our second product, Quia Books, is a highly interactive online textbook and workbook platform created specifically for language learning. Released in 2001, at a time when e-books mostly took the form of PDF readers, Quia Books supported immersive, online workbook exercises with real-time feedback and an intelligent grading system.
Combining the best of computer learning and traditional classroom teaching, Quia Books allow publishers to mix and match closed-ended, computer-scorable questions with open-ended questions that are gradable by students' actual teachers. To date, more than 450 secondary- and higher-education language textbooks have been published on the Quia Books platform. These books are used in language courses ranging from Spanish and French to Chinese, Latin and Arabic.
Our attention turned toward maths in 2007, when we introduced IXL, a groundbreaking platform and curriculum for maths education. As the world's most comprehensive maths practice program, IXL covers more than more than 3,500 distinct maths topics in a progression from reception to year 13. All questions—even word problems—are algorithmically generated, meaning that every question is unique, and students will never see repeated questions, no matter how long they practise. Following the success of our maths launch, we expanded IXL to include English in 2013, offering unlimited, targeted practice of grammar, spelling and vocabulary. For teachers, IXL provides unparalleled insight into student performance through business-style reports and data analysis tools. IXL is now used in more than 15,000 schools as well as at home by families worldwide.
2016 marks the release of Sugarcane, a one-of-a-kind environment for studying and teaching absolutely anything. From a simple spreadsheet of information, teachers and learners can make up to 18 types of games and other activities and instantly share them online for free. Whether you are studying for an exam or want to test your pop culture knowledge, you are sure to learn something new. Stay tuned for more news about this exciting product, and create your first game today!